Learn UX!

I’ve put together a curriculum for myself to learn more about User Experience Design* and Research.  I thought this list might be useful for others as it took a bit of time to put together based on recommendations, reviews and content.

I have a Lynda.com account, so the majority of courses are from there. I have put them in the order I think makes the most sense. I based this on sets by author, release dates and relevancy. The Human-Computer Interaction course at coursera.com is usually available to watch the videos, but it is best to sign up when it is officially offered (about 2 times per year), and follow along and complete the assignments.

Courses :

Human-Computer Interaction, Coursera, UC San Diego
User Experience Fundamentals: Web Design, Lynda.com
Foundations of UX: Content Strategy, Lynda.com
Foundations of UX: Usability Testing, Lynda.com
Foundations of UX: Information Architecture, Lynda.com
Foundations of UX: Prototyping, Lynda.com
Foundations of UX: Making the Case for Usability Testing, Lynda.com
Foundations of UX: Logic and Content, Lynda.com
Creating an Effective Content Strategy for Your Website, Lynda.com
UX Design Techniques: Overview, Lynda.com
UX Design Techniques: Analyzing User Data, Lynda.com
UX Design Techniques: Creating Personas, Lynda.com
UX Design Techniques: Ideation, Lynda.com
UX Design Techniques: Creating Scenarios and Storyboards, Lynda.com
Web Accessibility Principles, Lynda.com


Web Design for ROI, Loveday and Niehaus
Don’t Make Me Think, Krug
Design of Everyday Things, Norman
Envisioning Information, Tufte
Elements of User Experience, Garrett
Handbook of Usability Testing, Rubin
Usability Testing Essentials, Barnum
Blink: Power of Thinking without Thinking, Gladwell
Sketching User Experiences, Greenberg
Project Guide to UX, Unger



*UX Design, from Wikipedia: User experience design incorporates most or all of the above disciplines to positively impact the overall experience a person has with a particular interactive system, and its provider. User experience design most frequently defines a sequence of interactions between a user (individual person) and a system, virtual or physical, designed to meet or support user needs and goals, primarily, while also satisfying systems requirements and organizational objectives.

Typical outputs include:

  • Site Audit (usability study of existing assets)
  • Flows and Navigation Maps
  • User stories or Scenarios
  • User segmentations and Persona (Fictitious users to act out the scenarios)
  • Site Maps and Content Inventory
  • Wireframes (screen blueprints or storyboards)
  • Prototypes (For interactive or in-the-mind simulation)
  • Written specifications (describing the behavior or design)
  • Graphic mockups (Precise visual of the expected end result)

These are personal recommendations. I’m not affiliated with Lynda.com, coursera.com or amazon.com.

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